<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>TIDE Play Test Devlog - itch.io</title><link>https://speedtrain49.itch.io/tide-playtest</link><description>The work in progress island hopping strategy game.</description><item><guid>https://speedtrain49.itch.io/tide-playtest/devlog/1517501/fixes-recommendations</guid><title>Fixes + Recommendations</title><link>https://speedtrain49.itch.io/tide-playtest/devlog/1517501/fixes-recommendations</link><pubDate>Fri, 08 May 2026 06:48:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Fixed Unit formation on right click -Made it so you can have a line of units evenly spaced if you drag far enough -Infantry with 2 weapons will fire from both weapons instead of a center point -Killg...</p>]]></description></item><item><guid>https://speedtrain49.itch.io/tide-playtest/devlog/1517129/qol-features</guid><title>QoL + Features</title><link>https://speedtrain49.itch.io/tide-playtest/devlog/1517129/qol-features</link><pubDate>Thu, 07 May 2026 20:04:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Added the ability to see grouped units mid battle -informs you of the group number and the number of units in the group -Also shows the first units current activity -Made it so you can see allied cas...</p>]]></description></item><item><guid>https://speedtrain49.itch.io/tide-playtest/devlog/1516122/advanced-unit-formations</guid><title>Advanced Unit Formations</title><link>https://speedtrain49.itch.io/tide-playtest/devlog/1516122/advanced-unit-formations</link><pubDate>Wed, 06 May 2026 20:42:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-You can now click and drag to set a unit formation -It is stored for all future movements -Fixed bug where clicking on units broke unit movement...</p>]]></description></item><item><guid>https://speedtrain49.itch.io/tide-playtest/devlog/1515447/new-hidden-boss</guid><title>New Hidden Boss</title><link>https://speedtrain49.itch.io/tide-playtest/devlog/1515447/new-hidden-boss</link><pubDate>Wed, 06 May 2026 03:42:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-New Hidden Boss -New firing type, &quot;Chain Attack&quot; -Lots of work went into this^ -Its a little buggy and will be improved in future updates -11% chance to find see a hidden boss island (dont ask why it...</p>]]></description></item><item><guid>https://speedtrain49.itch.io/tide-playtest/devlog/1511968/more-things-to-test</guid><title>More things to test</title><link>https://speedtrain49.itch.io/tide-playtest/devlog/1511968/more-things-to-test</link><pubDate>Mon, 04 May 2026 21:03:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-You now finish a loop by beating Island 10 -There are now critical hit spots on most enemies -Critical hits deal double damage -Added a hidden boss that has a chance to show up in your runs! (Mayhaps...</p>]]></description></item><item><guid>https://speedtrain49.itch.io/tide-playtest/devlog/1508283/boss-fight-fixed-bugs</guid><title>Boss Fight Fixed + Bugs</title><link>https://speedtrain49.itch.io/tide-playtest/devlog/1508283/boss-fight-fixed-bugs</link><pubDate>Sat, 02 May 2026 19:15:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Boss Fight can no longer spawn the boss in the floor! -Fixed an infinite oil glitch where you could go to the archipelago and back to base building getting oil each time. -Fixed issue where camera wo...</p>]]></description></item><item><guid>https://speedtrain49.itch.io/tide-playtest/devlog/1508160/bug-fixes-balance-update</guid><title>Bug Fixes + Balance Update</title><link>https://speedtrain49.itch.io/tide-playtest/devlog/1508160/bug-fixes-balance-update</link><pubDate>Sat, 02 May 2026 17:22:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>-Fixed bug where Shift clicking to spawn buildings does not save them -Fixed unit visual range not being increased when given a range buff -Removed friendly spotter ability to increase accuracy, still...</p>]]></description></item></channel></rss>